They are all from the second half of the nineties.
-First comes a close view of the Casino in Catalina Island taken during a memorable trip with my friends Uriel, Tanja and Ludo.
Boy that was fun, the peak of it being our onstage karaoke life performance at a Restaurant where we had dinner one night (¨singing in the rain¨was the object of our musical fury).
-The second one I took back home in Spain around 9:00 am on a beautiful summer morning.
-Zabriskie Point is one of the most beautiful spots in Death valley CA which, at the same time is in my opinion, together with Monument Valley, the most impressive natural sight my eyes have ever seen so far.
Friday, September 28, 2007
Saturday, September 08, 2007
Heading North
Dreamworks it is now.
It's been really good at Sony in this cycle of over two years now.
As usual in a professional experience of this type one learns a lot from both an artistic and a personal point of view.
The amount of information that one absorbs every day from all the talent around through the eyes is incredible. A true University with capital letters.
Every project that you work on is a new challenge. I find it fascinating since when I develop my own projects I obviously tend to choose the subjects I personally feel more indentified with. When working in a Studio you get to work on things you might have never thought of yourself, and this is the great challenge, the thing that makes you really push your limits everyday. That's the way you evolve beyond expected.
Besides all that, Sketchclub, with Marcelo as the soul of it and 'the usual suspects', regulars or not has been another landmark of these last two years, together with the life drawing sessions Sony set up for us with Karl there to make it a fun and true learning experience.
Working at Dreamworks will mean another great chance for me to keep in this line, a Studio from which I have a great memory and sure keep many good friends at from the early 'epic' times.
Thanks again all of you guys at the vis dev dept. and outside of it at Sony (I'd rather not get started with a list, it would make this post way too long!) and I'll see you soon.
It's been really good at Sony in this cycle of over two years now.
As usual in a professional experience of this type one learns a lot from both an artistic and a personal point of view.
The amount of information that one absorbs every day from all the talent around through the eyes is incredible. A true University with capital letters.
Every project that you work on is a new challenge. I find it fascinating since when I develop my own projects I obviously tend to choose the subjects I personally feel more indentified with. When working in a Studio you get to work on things you might have never thought of yourself, and this is the great challenge, the thing that makes you really push your limits everyday. That's the way you evolve beyond expected.
Besides all that, Sketchclub, with Marcelo as the soul of it and 'the usual suspects', regulars or not has been another landmark of these last two years, together with the life drawing sessions Sony set up for us with Karl there to make it a fun and true learning experience.
Working at Dreamworks will mean another great chance for me to keep in this line, a Studio from which I have a great memory and sure keep many good friends at from the early 'epic' times.
Thanks again all of you guys at the vis dev dept. and outside of it at Sony (I'd rather not get started with a list, it would make this post way too long!) and I'll see you soon.
Friday, September 07, 2007
Have I seen this face before...?
Some characters for a Friday morning post.
(Studies from an old project of mine).
(Studies from an old project of mine).
Saturday, September 01, 2007
Good Ol' Times
Here are two pieces from my "old" online comic book in their purest, rawest, black&whitest form. Gotta say it still brings a good smile back to my face!
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