Dreamworks it is now.
It's been really good at Sony in this cycle of over two years now.
As usual in a professional experience of this type one learns a lot from both an artistic and a personal point of view.
The amount of information that one absorbs every day from all the talent around through the eyes is incredible. A true University with capital letters.
Every project that you work on is a new challenge. I find it fascinating since when I develop my own projects I obviously tend to choose the subjects I personally feel more indentified with. When working in a Studio you get to work on things you might have never thought of yourself, and this is the great challenge, the thing that makes you really push your limits everyday. That's the way you evolve beyond expected.
Besides all that, Sketchclub, with Marcelo as the soul of it and 'the usual suspects', regulars or not has been another landmark of these last two years, together with the life drawing sessions Sony set up for us with Karl there to make it a fun and true learning experience.
Working at Dreamworks will mean another great chance for me to keep in this line, a Studio from which I have a great memory and sure keep many good friends at from the early 'epic' times.
Thanks again all of you guys at the vis dev dept. and outside of it at Sony (I'd rather not get started with a list, it would make this post way too long!) and I'll see you soon.